Bukkit Inventory Slot Numbers
Bukkit Inventory Slot Numbers List
The one in wiki shows slots used in communication between server and client and the one in this topic is Spigot(CraftBukkit) API. #7 aLTeR, Apr 26, 2016 + Quote Reply. It follows the same path in the inventory like you would read a book. Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes, you are encouraged to use the provided methods for those slots. Inventory invGUI = Bukkit.createInventory(null, 27, 'Custom Inventory'). (1 through 20 I believe) with each number assigned to the slot number (0-8, 17, 26-18,9. Anyone know the ID of the Helmet slot in the normal Inventory?
Bukkit Inventory Slot Numbers Free
- All Superinterfaces:
Inventory
,Iterable<ItemStack>
Method Summary
Modifier and Type Method Description ItemStack[]
getArmorContents()
ItemStack
getBoots()
Return the ItemStack from the boots slotItemStack
getChestplate()
ItemStack[]
getExtraContents()
Get all additional ItemStacks stored in this inventory.int
getHeldItemSlot()
ItemStack
getHelmet()
Return the ItemStack from the helmet slotHumanEntity
getHolder()
Gets the block or entity belonging to the open inventoryItemStack
getItem(EquipmentSlot slot)
Gets the ItemStack at the given equipment slot in the inventory.ItemStack
getItemInHand()
Deprecated.players can duel wield now use the methods for thespecific hand insteadItemStack
getItemInMainHand()
Gets a copy of the item the player is currently holdingin their main hand.ItemStack
getItemInOffHand()
Gets a copy of the item the player is currently holdingin their off hand.ItemStack
getLeggings()
void
setArmorContents(ItemStack[] items)
Put the given ItemStacks into the armor slotsvoid
setBoots(ItemStack boots)
void
setChestplate(ItemStack chestplate)
Put the given ItemStack into the chestplate slot.void
setExtraContents(ItemStack[] items)
Put the given ItemStacks into the extra slots
SeegetExtraContents()
for an explanation of extra slots.void
setHeldItemSlot(int slot)
void
setHelmet(ItemStack helmet)
Put the given ItemStack into the helmet slot.void
setItem(int index,ItemStack item)
Stores the ItemStack at the given index of the inventory.void
setItem(EquipmentSlot slot,ItemStack item)
Stores the ItemStack at the given equipment slot in the inventory.void
setItemInHand(ItemStack stack)
Deprecated.players can duel wield now use the methods for thespecific hand insteadvoid
setItemInMainHand(ItemStack item)
Sets the item the player is holding in their main hand.void
setItemInOffHand(ItemStack item)
Sets the item the player is holding in their off hand.void
setLeggings(ItemStack leggings)
Methods inherited from interface org.bukkit.inventory.Inventory
addItem, all, all, clear, clear, contains, contains, contains, contains, containsAtLeast, first, first, firstEmpty, getContents, getItem, getLocation, getMaxStackSize, getSize, getStorageContents, getType, getViewers, isEmpty, iterator, iterator, remove, remove, removeItem, setContents, setMaxStackSize, setStorageContents
Methods inherited from interface java.lang.Iterable
forEach, spliterator
Method Details
getArmorContents
Get all ItemStacks from the armor slots- Returns:
- All the ItemStacks from the armor slots. Individual items can be null.
getExtraContents
Get all additional ItemStacks stored in this inventory.
NB: What defines an extra slot is up to the implementation, however itwill not be contained withinInventory.getStorageContents()
orgetArmorContents()
- Returns:
- All additional ItemStacks. Individual items can be null.
getHelmet
Return the ItemStack from the helmet slot- Returns:
- The ItemStack in the helmet slot
getChestplate
Return the ItemStack from the chestplate slot- Returns:
- The ItemStack in the chestplate slot
getLeggings
Return the ItemStack from the leg slot- Returns:
- The ItemStack in the leg slot
getBoots
Return the ItemStack from the boots slot- Returns:
- The ItemStack in the boots slot
setItem
Stores the ItemStack at the given index of the inventory.Indexes 0 through 8 refer to the hotbar. 9 through 35 refer to the main inventory, counting up from 9 at the topleft corner of the inventory, moving to the right, and moving to the row below it back on the left side when itreaches the end of the row. It follows the same path in the inventory like you would read a book.
Indexes 36 through 39 refer to the armor slots. Though you can set armor with this method using these indexes,you are encouraged to use the provided methods for those slots.
Index 40 refers to the off hand (shield) item slot. Though you can set off hand with this method using this index,you are encouraged to use the provided method for this slot.
If you attempt to use this method with an index less than 0 or greater than 40, an ArrayIndexOutOfBoundsexception will be thrown.
- Specified by:
setItem
in interfaceInventory
- Parameters:
index
- The index where to put the ItemStackitem
- The ItemStack to set- Throws:
ArrayIndexOutOfBoundsException
- when index < 0 index > 40- See Also:
setBoots(ItemStack)
,setChestplate(ItemStack)
,setHelmet(ItemStack)
,setLeggings(ItemStack)
,setItemInOffHand(ItemStack)
setItem
voidsetItem(@NotNullEquipmentSlot slot,@NullableItemStack item)Stores the ItemStack at the given equipment slot in the inventory.- Parameters:
slot
- the slot to put the ItemStackitem
- the ItemStack to set- See Also:
setItem(int, ItemStack)
getItem
@NotNullItemStackgetItem(@NotNullEquipmentSlot slot)Gets the ItemStack at the given equipment slot in the inventory.- Parameters:
slot
- the slot to get the ItemStack- Returns:
- the ItemStack in the given slot
setArmorContents
Put the given ItemStacks into the armor slots- Parameters:
items
- The ItemStacks to use as armour
setExtraContents
Put the given ItemStacks into the extra slots
SeegetExtraContents()
for an explanation of extra slots.- Parameters:
items
- The ItemStacks to use as extra
setHelmet
Put the given ItemStack into the helmet slot. This does not check ifthe ItemStack is a helmet- Parameters:
helmet
- The ItemStack to use as helmet
setChestplate
Put the given ItemStack into the chestplate slot. This does not checkif the ItemStack is a chestplate- Parameters:
chestplate
- The ItemStack to use as chestplate
setLeggings
Put the given ItemStack into the leg slot. This does not check if theItemStack is a pair of leggings- Parameters:
leggings
- The ItemStack to use as leggings
setBoots
Put the given ItemStack into the boots slot. This does not check if theItemStack is a boots- Parameters:
boots
- The ItemStack to use as boots
getItemInMainHand
Gets a copy of the item the player is currently holdingin their main hand.- Returns:
- the currently held item
setItemInMainHand
Sets the item the player is holding in their main hand.- Parameters:
item
- The item to put into the player's hand
getItemInOffHand
Gets a copy of the item the player is currently holdingin their off hand.- Returns:
- the currently held item
setItemInOffHand
Sets the item the player is holding in their off hand.- Parameters:
item
- The item to put into the player's hand
getItemInHand
Deprecated.players can duel wield now use the methods for thespecific hand insteadGets a copy of the item the player is currently holding- Returns:
- the currently held item
- See Also:
getItemInMainHand()
,getItemInOffHand()
setItemInHand
@DeprecatedvoidsetItemInHand(@NullableItemStack stack)Deprecated.players can duel wield now use the methods for thespecific hand instead- Parameters:
stack
- The item to put into the player's hand- See Also:
setItemInMainHand(ItemStack)
,setItemInOffHand(ItemStack)
getHeldItemSlot
intgetHeldItemSlot()- Returns:
- Held item slot number
setHeldItemSlot
voidsetHeldItemSlot(int slot)Set the slot number of the currently held item.This validates whether the slot is between 0 and 8 inclusive.
- Parameters:
slot
- The new slot number- Throws:
IllegalArgumentException
- Thrown if slot is not between 0 and 8inclusive
getHolder
Description copied from interface:Inventory
Gets the block or entity belonging to the open inventory- Specified by:
getHolder
in interfaceInventory
- Returns:
- The holder of the inventory; null if it has no holder.